![]() Elementary school children (in themselves an internet meme over there) might not know better, and the patriotic ones might especially be on KanColle's case for it being all Japanese. ![]() Plus, remember that China has more or less controlled internet. People do play them, but I'm honestly not sure if they're really as "good" as the real thing. Think Land of Tanks (WoT clone) and Crossfire (TF2). We'll see if they cut and run - I hope not, though the other "GunColle" clone has already closed down. Until one of them actually puts in the effort and build a world like KanColle, I hesitate to think that it's anything but using moe to lure unsuspecting players to part with their wallets. I think those games are more likely to be like 300 heroes (10 on 10 LoL clone with Power Rangers and Saber and Shrek) to LoL than DOTA to LoL. They do the minimal amount of work needed, add PVP, put up about a few thousand fake accounts and a few puppets, and watch the money roll in. Taking a look at Tencent's browser games, for instance, even the least popular of them have about, oh, ten million active users or so. What we from the west see as a great success is defined very differently due to China's much more substantial userbase. I pulled some stats on it earlier, since a personal friend of mine's at Tencent. I don't think anyone in China other than shrills are really buying the argument that's it's to "allow Chinese users better access to KanColle." "Mountain-fort" (Shanzhai) is very much a culture there, and it's devastating to China's innovation - this is no different than all the iPhone clones claiming that they'll make "cheaper iPhones for the Chinese." As a non-Chinese, most of the Chinese I've interacted with gets a little defensive when I ask, partly because from their perspective, they're thinking that we're making the assumption that Chinese are stupid.įYI, industry statistics for browser MMOs in China is a particularly interesting one. Unlike KanColle, whose entire premise is built upon a F2P model with substantial care placed in character design, all the other KanColle clones are very heavily P2P - exactly as you would expect from a Chinese browser MMO, where browser MMOs are the next "quick" way to make money. There's a general sense that yes, while they should support what's naturally grown, this is money grabbing and they know it. Chinese gaming journalism has been, as a whole, very negative towards the knock-offs.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |